ZBrush 4R7 P3 (2016) PC | + Portable

Reply to topic
Author Message

admin ®

Longevity: 3 years 9 months

Posts: 5758

Post 18-Nov-2021 02:51


Name: ZBrush
Purpose: 3D Editor
Developer: Pixologic Inc
Year: 2016
OS: Windows Vista/7/8/8.1/10 (32/64- bit)
Version: 4R7 P3
Interface language: English
Tablet: included/cured
Description: ZBrush is a program for three-dimensional modeling with the ability to "sculpt" 3D sculptures enhanced by a three-dimensional rendering engine in real time, which greatly simplifies the procedure for creating the required 3D object. It has a lot of plug-ins (working with textures, geometry, a lot of new brushes, fast integration with professional 2D graphics packages, and much more).-ZBrush works quickly with standard 3D objects, using brushes to modify the geometry of materials and textures. Allows you to achieve interactivity with an incredible number of polygons. Using special methods, you can increase the detail to tens (or even hundreds) of millions of polygons. Each point (pixel) contains information not only about its XY coordinates and color values, but also the Z depth, orientation and material. This means that you can not only "sculpt" a three-dimensional object, but also "color" it by drawing strokes with depth. That is, you don't have to draw shadows and highlights to make them look natural - ZBrush will do it automatically.


* DynaMesh - modeling without the need to create a preliminary grid of the model, as well as the application of logical operations on the model while preserving the topology.
* Modeling of a 3D object from a ball to a finished character, similar to the process of modeling from clay: you can stretch, evenly distribute the material, modify the geometry of materials and textures, create the effect of flickering eyes, etc.
* Recreating the geometry and polishing the surface, creating holes or smooth surfaces along curves, organizing a library of templates for the shapes of noses, ears, heads and other details for creating characters, which significantly speeds up the workflow.
* The ability to easily cut models into two or more, thanks to the fragment brush in combination with other options, as well as creating complex details and adding the internal thickness of the created model for three-dimensional printing.
* FiberMesh - creation of three-dimensional hair, fur and wool with the function of exporting finished objects.
* A set of brushes for processing fur and hair, setting brush parameters.
* MicroMesh support for rendering hair/fur or individual polygons as separate three-dimensional objects.
* A set of BPR filters and operators to improve the final ZBrush renderers.
* BPR Global Shadow global shading settings and Ambient Occlusion shading models for easy light and shadow control.
* Cavity Mixer - definition of shading for various materials.
* Creating small details using the Alpha and Mask tools.
* Smoothing of surfaces that determines the curvature of the mesh to generate a mask.
* Global deformation using the Transpose Curve and UnClip tools.
* Orientation of the mask by means of compression and expansion tools.
* Topology editing.
* Export to JPEG format with cropping, preview and parameter adjustment functions.
* Storage of shading information based on the camera's viewpoint, grid extraction preview, automatic perspective alignment, etc.

New features:

* The ZRemesher tool - for automatic retopology, allows you to create an ideal new topology based on the original geometry in one click. To do this, a new algorithm has been developed that allows you to take into account the curvature of the surface when creating new polygons, as well as for their shape and orientation. As always, you can not only rely on automatic settings, but also adjust them or set separate areas for retopology.
* Connection between ZBrush and KeyShot
* Improved user interface
* Expanded modeling and sculpting tools
• ZModeller
• ZRemesher 2.0
• FBX Import/Export
...and much more

New brushes:

Trim Curve - the brush cuts the 3D model in the same way as the old Clip Curve brush, but at the same time it removes polygons, and does not "flatten" them by projecting them onto the stroke curve.
* Bridge Curve - the brush was created especially for those who like to make holes in geometry. How it works: a hole is selected, the border is made by a new group (or a loop is created along the edge of the hole) and connected to another similar border, forming a connecting bridge of polygons.
* Frame Mesh is a brush that uses curves in ZBrush. Frame Mesh allows the curve to stick to the open borders of the mesh. Moreover, the boundaries may be different, including the boundaries between polygroups.
[Profile] [PM]
Display posts:    
Reply to topic

Current time is: 27-Nov 07:53

All times are UTC - 8

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum